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Axure RP 6 Prototyping Essentials by Ezra Schwartz

By Ezra Schwartz

Growing hugely compelling, interactive prototypes with Axure that might galvanize and excite choice makers
* quick simulate advanced interactions for quite a lot of functions with none programming knowledge
* collect timesaving tools for developing and annotating wireframes, interactive prototypes, and UX specifications
* A hands-on advisor that walks you thru the iterative strategy of UX prototyping with Axure

In Detail

Wireframes, interactive prototypes, and UX requisites are one of the basic deliverables of each UX undertaking. also they are the main hard work and time in depth to provide as a result of consistent alterations in company necessities. Given those conditions, Axure is readily taking up because the most well liked device for prototyping. even if, prototyping in Axure is strikingly diverse from the traditional approach to generating static wireframes and to speedily improve interactive prototypes in Axure, you'll must have a very good realizing of the software and its features.

Whether you're anyone practitioner or a member of a UX workforce, a expert, or an worker, this booklet will train you ways to take advantage of Axure, one of many major UX instruments. you are going to learn how to use Axure for generating most appropriate deliverables and tackling the calls for of swift iterative UX tasks of any complexity and dimension, and for any platform and device.

Axure RP 6 Prototyping necessities takes a really pragmatic method of displaying you the way to take advantage of Axure and convey awesome deliverables whereas saving exertions and time. you could now not be able to swap how tasks are scheduled, budgeted, and controlled, yet you'll be extra inventive and effective through getting to know one of many major UX instruments within the market.

After an preliminary creation to Axure's person interface, terminology, and contours, this booklet walks you thru a medium-size UX undertaking: a electronic library that sells books, newspapers, and flicks. even if a few facets of the prototyping technique are simplified for the sake of readability and potency, the demo venture is a chance to debate in context and in series themes resembling addressing company and technical specifications, dealing with use instances and move diagrams, high and low constancy wireframe development, interactivity, writing annotations, producing precise UX standards, and traceability.

For the main half, Axure 6 RP Prototyping necessities will be learn in series or used as a reference guide.

What you'll examine from this book
* research the fundamental rules of prototyping
* build well-formed wireframes
* Create interactive prototypes in high and low fidelity
* deal with iterative layout workflow
* Annotate and generate UX requirements documents
* group paintings: boost UX prototypes utilizing Axure's collaboration features
* Use and create customized widgets and libraries for interplay and visible layout patterns
* Plan and set up your prototype to help advanced, multiple-phased projects


Axure RP 6 Prototyping necessities is a close, useful primer at the major fast prototyping instrument. brief on jargon and excessive on recommendations, real-life eventualities and step by step advice via hands-on examples, this e-book will allow you to combine Axure into your UX workflow.

Who this publication is written for

This publication is written for UX practitioners, enterprise analysts, product managers, and someone else who's considering UX initiatives. The publication assumes that you've no or little or no familiarity with Axure. it is going to assist you when you are comparing the software for an upcoming undertaking or are required to quick wake up to hurry in a venture you simply joined. The publication assumes a few familiarity with the rules of the consumer targeted layout methodology.

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Extra info for Axure RP 6 Prototyping Essentials

Example text

However, beyond borrowing the terminology from architecture, aspects that relate to engineering and process rigor take much longer to implement. For example, the use of modeling in user interface and user experience design, as we see it today, came in quite late in the software development life cycle. This perhaps explains why a very high number of software projects fair badly, but our cities are not littered by the ruins of collapsed buildings. Compare a large architecture project to build a 100-story skyscraper, with a large enterprise software project.

The core of the problem is how to figure out what the client wants and deliver a product that meets those expectations. This is a problem of communication, and UX designers face the challenge of resolving it satisfactorily on every project they work on. Often, the client might have a clear idea in their head of the exact way the building—and for that matter, the software—should look and function. Sometimes, the client has no idea about the structure or the function of the software but has a pressing need to have such a structure in place, in order to fulfill a business or some other pressing need.

These enable a non-technical person to experiment and create highly sophisticated websites using prebuilt and easily-customizable templates. Web applications and portals This class of prototypes is probably the 'meat and potatoes' for Axure use. While there are many portal platforms, corporations often require custom developments and enhancements that feed their business needs. For many organizations, such projects are viewed as transformative and strategic, and are a significant financial investment.

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